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Re: Book/movie RPG versions
Posted By: Arthur, on host 152.163.197.48
Date: Sunday, June 17, 2001, at 16:12:30
In Reply To: Re: Book/movie RPG versions posted by 10Kan on Sunday, June 17, 2001, at 12:45:02:

> > (sans puzzles for a movie version, of course)
>
> > Sosi"was reminded of many an adventure game while seeing Atlantis yesterday in the theater"qui
>
> Ay, there's the rub. The puzzles are often tied inextricably to the plot in the better plotted games. For instance, how would you make a movie version of, say, the original Monkey Island without the odd puzzle required to travel to Monkey Island? It wouldn't fit into a movie at all. There's nothing in the game's plot itself that gives another way out of this problem. I really wouldn't trust Hollywood to solve this sort of thing, because I know that they'd gut the story somehow, or leave out something important.
>
> The puzzles are where most of the enjoyment of an adventure game, and many RPGs, is derived. To make a movie version is to rob the viewers of the satisfaction of completing these, and make the game (if the conversion from game to film is done unammended) stand on whatever it has left. That's a tall order for both game designers and the folks who make movies, especially when the game designers had no idea that their game would become a film in the first place.
>
> If game/movies do become common, we'll probably start seeing a completely different style of game emerge.
>
> 10"There might be some games that work, though"Kan

While I am distrustful of any attempt to translate a work from one medium to another (movie adaptations of books, movie adaptations of stage plays, stage play adaptations of movies, novelizations of movies, novelizations of stage plays, video game versions of movies, movie versions of video games, novelizations of video games... I'm still waiting to see a video game version of a stage play) I think it is possible, given patience, respect for the original work, and respect for the audience's intelligence (three qualities many film producers lack) to make a good movie based on a game.

Just like a good movie based on, say, a novel, it can't slavishly follow the original's plot; both a novel and a game have entirely different scopes and pacing from what a movie should have. A good movie would instead work around and into the corners of the game, fleshing out its backstory and dealing with parts of the plot a game would have a hard time dealing with except through fearsomely long cut-scenes (hence the need for a movie in the first place).

(I'm reminded of the little document and short story "feelies" that came with the classic adventure games. Like the novelettes that came with the old Magnetic Scrolls games.)

Didn't Robyn Miller say he was working on a movie set in the world of Myst?

Personally, I want to see a movie version of Zork Nemesis. It's one of my all-time faves, and the backstory is sufficiently deep and complex that the movie would have ample material to cover outside the game's scope without breaking the spirit of the game.

(I want to *see* Lucien and Alexandria meet; I want to *see* General Kaine leading his troops into battle; I want to *see* the Nemesis take form. You know; all the things the game only hints at. Of course, that makes the game stronger and more evocative, but I think, done well, a movie actually portraying those events could enhance that feeling, not destroy it.)

There's a million other games that might fit the bill; Journeyman Project, Sanitarium, etc.

Of course, since the most story-laden and thoughtful games tend to be the ones that make the lowest profit margin, at least in today's marketplace, we're far more likely to see several Duke Nukem, Quake, and even Crash Bandicoot movies first. :( (I don't exactly have the highest of hopes for the Tomb Raider movie, though it looks like they did a much better job than they could've; still, the source material was not exactly the richest...)

But, hey. The wheel turns... Maybe someday...

Ar"hoping they'd cast a better actor as Lucien, though"thur

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