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Re: The HHGTTG text adventure
Posted By: Arthur, on host 205.188.197.162
Date: Tuesday, June 19, 2001, at 15:02:21
In Reply To: Re: The HHGTTG text adventure posted by codeman38 on Tuesday, June 19, 2001, at 10:48:04:

> > > 10"I bet you didn't even know that there was
> > a Hitchhiker's Guide game, didja?"Kan
> >
> > Are you talking about the old text adventure
> > game? I used to play that on my old
> > Commodore 64, but I never finished it.
>
> Here's the link to play it online, heh. Great stuff, indeed.
>
> -- codeman"and incidentally, if you know what you're doing, you can download the data file and run it locally through an Infocom interpreter, heh"38

Ah, the classics. Don't get me started. I could wax poetic about the glory days of Infocom for ages. :) (Even though they mainly took place while I was in toilet training. I'm a latter-day Infocommie.)

HHGttG *is* still fun and funny, no matter what anybody says, but there's no denying it's feeling its age sorely by now. It's got nowhere near the depth of Trinity or even Planetfall and Stationfall. (And modern IF, like anything by Andrew Plotkin, Adam Cadre, or Emily Short? No contest.) And it never was a very fair game; Douglas Adams was many things, but a game designer he was not. (Bureaucracy is pure Hell without a walkthrough. And from what people have told me of Starship Titanic, I decided it probably wouldn't be worth saving up allowance for.)

HHGttG and Bureaucracy were both the kind of games you have a lot more fun with once you get a walkthrough. And, hey, who didn't love those HHGttG footnotes?

Ar"Now, that Steve Meretzky, he *was* a game designer, when he didn't have to compensate for Adams' wackiness by limiting his own wackiness"thur