Main      Site Guide    
Message Forum
Re: Random neural firings
Posted By: Issachar, on host 206.138.46.252
Date: Thursday, October 22, 1998, at 08:33:50
In Reply To: Random neural firings posted by Issachar on Monday, October 12, 1998, at 10:55:07:

Here's another thought, directed primarily to Sam. In the middle of the next Site Market Game, at least one new RinkWorks feature will (hopefully) be released: EquiWorks. Is it feasible for you to code in the dynamic addition of this stock when the feature is launched? One of the neat things about the original game was that the Site Market game itself, as a feature, was an obvious buy for the first couple of days, since participation immediately skyrocketed. EquiWorks' inclusion would be interesting for the same reason, as well as any other features that are introduced during the game's run.

Would it be too difficult to implement a dynamic change in the number of stocks (features in which we can invest) while a game is still running?

That just gave me another idea: what if you could dynamically *remove* a stock from the list during the game, creating a "bankruptcy" simulation? I don't know under what conditions you might want to declare a feature bankrupt either temporarily or permanently (for the duration of the game, at least), but it would certainly cause some interesting ripples throughout the other stocks.

What say you, O master of code?

Iss "cheap thrills" achar

Replies To This Message