Re: More AGL stuff
Stephen, on host 208.239.20.35
Tuesday, June 22, 1999, at 10:37:14
More AGL stuff posted by Issachar on Tuesday, June 22, 1999, at 10:24:52:
> I just added to my game a swordfighting sequence, which runs through five stages and requires you to select your next tactic or maneuver at each stage. There's more than one way to win the fight, and of course plenty of ways to, um, not win.
Sounds awesome! I actually had this general idea as well, but couldn't ever think of a cool way to do it within AGL. But it sounds like you have, and I can't wait to see it.
> Iss "Everyone wants credit for the longest or the shortest quote in their name, but no one cares about the one with the most references to iguanas. Why is that?" achar
Ste "Because what we really care about is the number of grasshopper references" phen
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