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Re: More AGL stuff
Posted By: Issachar, on host 199.172.141.246
Date: Tuesday, June 22, 1999, at 12:41:07
In Reply To: Re: More AGL stuff posted by Stephen on Tuesday, June 22, 1999, at 10:37:14:

> > I just added to my game a swordfighting sequence, which runs through five stages and requires you to select your next tactic or maneuver at each stage. There's more than one way to win the fight, and of course plenty of ways to, um, not win.
>
> Sounds awesome! I actually had this general idea as well, but couldn't ever think of a cool way to do it within AGL. But it sounds like you have, and I can't wait to see it.
>

Well, I *hope* it turns out to be cool. Notice that I'm careful to say only that it's "fun"--by which I mean fun for me, of course. But I think it'll be pretty nifty for the players, too.

> > Iss "Everyone wants credit for the longest or the shortest quote in their name, but no one cares about the one with the most references to iguanas. Why is that?" achar
>
> Ste "Because what we really care about is the number of grasshopper references" phen

Ah, of course. Would that include locusts and other similar insects?

Iss "anyone for a game of cricket?" achar