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Re: Idea for new role playing game for RinkWorks!
Posted By: Tofu_Ninja, on host 69.243.102.247
Date: Thursday, February 16, 2006, at 15:38:12
In Reply To: Re: Idea for new role playing game for RinkWorks! posted by Sam on Thursday, February 16, 2006, at 08:26:15:

> > > Actually, just out of curiosity, can you clarify a couple points for me? I'm not sure I understand the gameplay advantage of a hospital vs. a clinic. How would "Hellfire" and "Flurry" spells be different from Murkon's fire- and cold-spells under different names? Finally, what's an Altair Temple?
> >
> > First thing wrong: Flurry is a SKILL, not a spell.
>
> Sorry, my mistake. But what is it, then? My questions were honest ones -- I'm just interested to learn more about your ideas.


Skills can be learned at certain levels. But if you choose to go to the acadamy, you learn Skills instantly at the begining of the game. Skills require a certain amount of Skill Points, which are used to preform Skills. ALL classes can learn Skills, and there are four Skill Types:

Swordmanship

Axemanship

Archery

Magic

S(wordmanship) and A(xemanship) are required for Two-hand-combat, a Skill that allows you to wield two melee weapons at the same time. Ar(chery) and M(agic) are required for Flaming Shot, a Skill that increases your ranged damage. M is required for Sorcery, a Skill that (slightly) decreases the target's (enemy's) magic resistence. Ar is required for Ballistics, a Skill that (slightly) decreases the target's ranged resistence. B(allistics) and So(rcery) are required for Great Shot, a powerful ranged Skill. 2HC branches into Longsword and Battle Axe, both Skills that increase your melee damage. L(ongsword) and B(attle) A(xe) are required for Flurry, a Skill that allows you to unleash a powerful melee attack, multiplying your damage to your target.

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