Re: Idea for new role playing game for RinkWorks!
Sam, on host 24.62.248.3
Wednesday, February 15, 2006, at 22:42:07
Re: Idea for new role playing game for RinkWorks! posted by Tofu_Ninja on Wednesday, February 15, 2006, at 19:18:47:
> > > > > > I have an idea. > > > > > > > > > > > > This game takes ten years after MR. . . . The story is Murkon takes the Govener of Perrin's daughter, Alice, because when Murkon was alive, the Govener promised Alice's hand in marrige. . . . > > > > > > > > > > This game will also have new weapons- such as the Lance, new monsters . . . . I just gave you the tip o' de iceberg of a game that can go beyond that of a normal text game. > > The player will also be captivated into the story's sudden twists and random events that help or hurt the player. I'm getting rid of some of MR's features, such as the clinc and reaplacing it with a hospital where players will not only heal, but get some rest while being cured of any plauging elements. > > > Tofu"Hope that Sam replies"_Ninja
Wow. It sounds like Murkon's Refuge has set your imagination in motion. That's great. I write these games for entertainment in the moment, but inspiring thought or creativity in others is a greater reward.
Unfortunately, I have to tell you the same thing I told someone on the Hints Board who had adventure game ideas (see post #94702). The bottleneck for the creation of these games isn't the ideas, it's implementing the ideas into functional, viable games. I have no shortage of my ideas myself, and it is realizing my own ideas that makes the writing of new games a rewarding experience for me. The next game I'm writing for The Role-Player's Vault is already pretty well formulated and pretty far along in development. It is not an entry in the Murkon saga, but I think you will be pleased with the expansion of gameplay features, which is so much more than a facelift of Murkon's Refuge with some new monsters.
Here's my suggestion. Learn a programming language. Start with simple programming exercises and work yourself up from there. Writing an RPG is a lot of work and takes a lot of programming practice behind your belt, but ultimately you need to be the one to realize your own ideas. Your idea for a new Murkon game works just as well if you change the names "Murkon" and "Perinn" to names of your own creation.
Luck.
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