Re: Monster Arena: pushovers
commie_bat, on host 207.35.236.194
Tuesday, April 13, 2004, at 08:08:19
Re: Monster Arena: pushovers posted by Issachar on Tuesday, April 13, 2004, at 07:56:09:
> > I never spent much money on enchantment, because I just assumed that each successive enchantment doubled in cost, and one point of it melted away with each passing round. However, if every enchantment doubled in cost and the first on a weapon costs 5 gold, the 10th would cost 2560 gold, which can't be maintained on winnings of 500 gold per fight. > > > > So I'm thinking that big enchantments are rather affordable... > > The cost of successive enchantments progresses in multiples of the original +1 cost. So weapon enchantment costs are 5, 10, 15, 20, 25, etc. Armor enchantment costs are 10, 20, 30, 40, 50, etc. Therefore the enchantments on a +10 weapon cost 275 gold, and the enchantments on a +10 suit of armor cost 550 gold. Maintaining that +10 each round costs 50 gold and 100 gold respectively.
I guess that's reasonable. It means that in a party where each character has 10 Str weapon and 10 Con armour, they can all be maintained at +10 enchantment after a decisive victory, but just barely. There'd be no money left for upgrades.
^v^:)^v^ FB
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