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Re: Monster Arena: pushovers
Posted By: commie_bat, on host 207.35.236.194
Date: Tuesday, April 13, 2004, at 09:08:15
In Reply To: Re: Monster Arena: pushovers posted by Issachar on Tuesday, April 13, 2004, at 09:02:08:

> > > > I never spent much money on enchantment, because I just assumed that each successive enchantment doubled in cost, and one point of it melted away with each passing round. However, if every enchantment doubled in cost and the first on a weapon costs 5 gold, the 10th would cost 2560 gold, which can't be maintained on winnings of 500 gold per fight.
> > > >
> > > > So I'm thinking that big enchantments are rather affordable...
> > >
> > > The cost of successive enchantments progresses in multiples of the original +1 cost. So weapon enchantment costs are 5, 10, 15, 20, 25, etc. Armor enchantment costs are 10, 20, 30, 40, 50, etc. Therefore the enchantments on a +10 weapon cost 275 gold, and the enchantments on a +10 suit of armor cost 550 gold. Maintaining that +10 each round costs 50 gold and 100 gold respectively.
> >
> > I guess that's reasonable. It means that in a party where each character has 10 Str weapon and 10 Con armour, they can all be maintained at +10 enchantment after a decisive victory, but just barely. There'd be no money left for upgrades.
>
> Well, it's not Strength and Constitution upgrades we're talking about here. Those are far more expensive. The prices I listed are for simple enchantment bonuses -- raw plusses to attack or defense. Not bonuses to Str and Con stats. Chances are you knew that and just typed the wrong terms accidentally, but I thought I'd go ahead and make it explicit, just in case.

Yes, I know what you're talking about. Weapon and armour power and their enchantments just add to a character's Str and Con respectively, so I figured I'd just lump them all together.

I really did think that successive enchantments doubled in cost, the way the true upgrades do. That's one of the reasons I didn't invest in enchantments heavily enough to find out.

^v^:)^v^
FB

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