Re: Adventure Games Live
Joona I Palaste, on host 195.197.251.180
Monday, February 16, 2004, at 01:01:43
Re: Adventure Games Live posted by uselessness on Sunday, February 15, 2004, at 15:34:47:
> No, this doesn't support textual input. I considered writing > something that would parse strings for this purpose, but > designing that would be a mighty chore in PHP, not to > mention tedious to play because you have to wait for the > page to refresh each time before continuing. That's the > downfall of any http-based game, I think. Though I believe > that what I've made is a decent way to handle adventure > games. Not too terribly different from AGL, though > gameplay is a bit faster for players (compass-rose > navigation and no radio buttons to click for selecting > actions). > > I've sent you an e-mail with more specific information > about my game engine. Check it out, and let me know what > you think! > > -useless"so if your post is any indication, you're probably > still not very interested"ness
No, this is still too similar to Adventure Games Live. The only change I see in the interface is what you describe - a compass rose and normal buttons instead of radio buttons. The actual playing is still the exact same. I'd prefer games that support actual text input. But thanks for showing me the demo game anyway.
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