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Re: even more about real life computer games
Posted By: MarkN, on host 137.112.144.57
Date: Friday, November 2, 2001, at 15:37:41
In Reply To: Re: even more about real life computer games posted by Athaleon on Friday, November 2, 2001, at 15:01:58:

> Hehe, the letter in Max's dream was great. The dream was disturbing, though. After falling off a blood trail hanging in space thirty times and hearing some baby screaming for an hour, I finally gave up and let my brother play it.
>
> Possibly the only game which ever explained how you could carry eight tons of stuff with no slowdown was Buried In Time, where you have a "null pocket" which actually allows you to stick things into another dimension or something. And in some games you slow down when you pick up something heavy. I think Deus Ex was like that, except it had a bit of inconsistency. You could pick up a GEP gun (rocket launcher) and not slow down, but as soon as you armed it you'd start walking slowly.
>
> Most dangerous cheat code: Kill all enemies.

Max Payne RULED. The dream sequence was cool... if a little frustrating to work through. A video game? You mean my whole life is a video game? I remember some old RPG that had something similar... there's a weird prophet dude standing around in the middle of nowhere, saying weird stuff. Eventually, he confidentally informs you that all of your reality is a video game, with a button weilding fiend controlling your destiny and forcing you to relive the same sequences over and over. At which point, said character was struck by lightning and turned into a chicken. Do not anger the programmers.

Hmm, maybe the most dangerous cheat would be big head mode. That could get pretty bizarre.

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