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Re: even more about real life computer games
Posted By: Athaleon, on host 63.197.142.200
Date: Friday, November 2, 2001, at 15:01:58
In Reply To: Re: even more about real life computer games posted by Nyperold on Friday, November 2, 2001, at 09:12:17:

> > Oh. How foolish of me to fail to realize that "getting all keys" obviously means "all keys are now piled on one's head." And how foolish of me also to assume that "most dangerous" and "most likely to cause one's own death" were not synonymous. You're right; being crushed under a pile of keys is *way* more dangerous than having enough weaponry to destroy the entire world piled up in one big heap (granting your initial "big pile" premise).
> >
> > You didn't really think about *much,* did you.
>
> I was thinking that if life were a computer game, carrying things would be *so* much easier. Imagine: all you have to do is stick items in your inventory, and they don't slow you down a bit! Thus, "get all keys" would put all keys in your inventory.
>
> I was also thinking of "dangerous" in terms of unscrupulous persons accessing these codes.
>
> Nyper"So, what about bonus levels?"old

Hehe, the letter in Max's dream was great. The dream was disturbing, though. After falling off a blood trail hanging in space thirty times and hearing some baby screaming for an hour, I finally gave up and let my brother play it.

Possibly the only game which ever explained how you could carry eight tons of stuff with no slowdown was Buried In Time, where you have a "null pocket" which actually allows you to stick things into another dimension or something. And in some games you slow down when you pick up something heavy. I think Deus Ex was like that, except it had a bit of inconsistency. You could pick up a GEP gun (rocket launcher) and not slow down, but as soon as you armed it you'd start walking slowly.

Most dangerous cheat code: Kill all enemies.

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