Re: actually about Homeworld
Don the Monkeyman, on host 24.67.84.133
Saturday, June 2, 2001, at 11:06:36
Re: actually about Homeworld posted by Oeras on Friday, June 1, 2001, at 23:28:55:
> Well, when you give the move command it gives you a horizontal disc (horizontal in relation to the mothership, which remains stationary). Then if you want them to move up or down from that, you hold shift, and move the cursor up or down, while the horizontal cursor stays in one place. So you can move anywhere in the level. Sometimes it's a little hard, especially when you've got combat going on. Luckily, the ships do the fighting by themselves. > > Oer"past mission three, can't get past mission four"as
I wasn't going to post on this thread, but felt that I should. First, I found that the navigation system in HW was pretty intuitive, although as you say, combat got a little hairy at times if you wanted to shift your target for some reason. I had the same problem you did, though--I could not get past the fourth mission. In fact, the fourth mission seemed to me to be so much harder than the first three as to appear impossible. Maybe I gave up to early... Are there any Forum readers who played HW and passed the fourth mission? Not that it matters to me anymore--my copy was pirated, and so I deleted it from my computer ages ago. The one thing that I can say about HW, though, is that several of my friends and I wished that the 3D flight and combat engine would be used for something like Star Wars: Rebellion. Sure, it would have made space combat go more slowly--but it would have been much more interesting and realistic. I would have gladly traded off the speed of combat for the realism and fun of the more detailed system.
Don "Now, how to get Sierra and LucasArts to enter into negotiations with one another..." Monkey
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