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Re: 'Game of the Ages' update
Posted By: Sam, on host 206.152.189.219
Date: Monday, October 16, 2000, at 08:40:50
In Reply To: Re: 'Game of the Ages' update posted by Sam on Monday, October 9, 2000, at 07:36:20:

Shooting for one location per day and averaging two, I am now up to 140 locations. And this is the cool part: I'm done with the map locations and have only the two climactic sequences left to do!

These two sequences are fairly involved and will take a good deal of time, but being done with the rest is a huge relief. At any rate: two climactic sequences? Does that mean there are two endings? No. 95% of the game is more game-oriented than story-oriented, as games with stories should be, but there are about five story-oriented sequences, three of which come right toward the end. I'll be interested, once you guys play it, to hear if these moments augment or detract from the game playing experience. Often games with overbearing storylines end up not being so very fun -- yet an adventure game seems like it *should* have a good story behind it, even if it must usually defer to the puzzle aspects. I realize, too, that these are also only general rules that may be broken, and it's hard for me to convey how these "story sequences" are implemented without giving away things I don't want to give away.

The code size is now 610,569 bytes, which is roughly 3.2 times as large as Fantasy Quest and 8.9 times as large as Brackly Hall. The average location size is 4361 bytes, lower than my last report but higher than the 4109 it was last weekend, when I did somethingteen very short locations. The two sequences left to do will raise the average still more.

A release in or adjacent to December is pretty much assured, now. I expect to be done coding this month, which gives me November to do testing and also some drawing; it'd be nice to include some images in the game here and there.

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