Re: LAN Games
Wolfspirit, on host 206.47.244.90
Tuesday, July 11, 2000, at 12:06:32
Re: LAN Games posted by Issachar on Tuesday, July 11, 2000, at 10:56:27:
> > > > Ok, here's the deal. I have setup a LAN in my house. Each of my 2 kids has a 486 DX 33 machine in their rooms. I have networked those to my P-233 and have been playing virtual pool. The problem is that pool is the only game we have that I want them to play. The oldest is 9 and I don't really want her playing 1st person 3D shooting type games. Not to mention that she really doesn't want to anyway. My delimna is that I can't seem to find any checkers, chess, hangman, etc. type games that'll setup across a LAN. What I have found that can use TCP/IP requires an internet connection before it'll connect to the IP. I'd really like to be able to get some games we all can play. Any suggestions? > > > > > > > > Drac "Is having a 24 port hub for 3 computers considered overkill?" imaS > > > > > > The windows 3.1 game Hearts is a networkable game, I seem to recall. > > > > > > Beasty > > > > It is in 9x too. But I was looking for more of a selection. Thanx tho. > > Some of Hasbro's PC versions of their board games might work across a LAN. I've got Risk for the PC, which is quite fun, although I haven't tried it over a LAN or over the 'Net. I believe Stratego and Battleship are also available. > > Then there's Wheel of Fortune and other such games, although I'm unsure whether they're designed for LAN play. I was thinking that an older and less aggressive racing-style game might be fun to play head-to-head over a LAN, but I can't think of one that would run acceptably on a 33MHz 486 DX CPU. > > I'll post again if I come up with some ideas that I can verify as being LAN-playable. > > Iss "There's always the Chex-Mix total conversion of Doom :-) " achar
LOL. Isn't there a version of Lemmings called "Lamers" where, instead of having to save the lemmings, you blow 'em away?
Dracimas, if you're willing to reach back into the early-90's bag of tricks, there's a number of pretty good -- and IMHO in some cases, excellent -- games for an IPX network connection. For example, there's Super Tetris (multi-player Tetris in various incarnations, including the Japanese multi one I'm thinking of); Reversi: The Eclipse; and several multi-player games by a German company called Dongleware: Oxyd, Per.Oxyd, and Bolo.
I've raved to Sam about the Dongleware games before, because they are so incredibly fun (you and your friend manipulate two glass marbles with characteristics so realistic that they appear to be jumping off the screen -- each puzzle level covers several screen's worth. The marbles rattle over brickwork and roll hollowly over wood, slip on glass and ice, can turn invisible, get chased by ghosts, bounce through turnstiles, fly off into space if you hit a region of anti-gravity or magnetism, and the 200+ puzzles are ingenious and engaging). Unfortunately, I don't know how Dongleware's multiplay for Oxyd will hold up playing under anything after Windows 95a.
There may by a similar marble game for multi called "Marble Mania" but it's a pale shadow (in turns of fun-factor) compared to what the Dongleware games achieved.
Newer games include Scrabble, Virtual Pool, Worms, and Descent (Not entirely sure if Descent is an online multigame only, or IPX LAN compatible). If Descent can be played on a network, I'd recommend trying that. You're still shooting things, but they're not HUMAN at least, and the game is extremely fun because it takes full advantage of a null-gravity environment with all the flying swoops and curvy corkscrew tunnels. It's great training for thinking upside-down and sideways in *real* 3-D. But other than that, I'm out of ideas.
Wolf "How about an IPX Mahjong game?" spirit
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