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Re: Adventure Games Live development
Posted By: gremlinn, on host 75.32.218.196
Date: Wednesday, June 2, 2010, at 23:08:16
In Reply To: Re: Adventure Games Live development posted by Sam on Wednesday, June 2, 2010, at 15:47:59:

> > I see that the Adventure Games Live games have been written by quite a few different people. How does one develop and Adventure Games Live game? What languages are involved?
>
> The language is Smash, and you can find information about that on http://www.rinkworks.com/smash/. To develop a game, download Rex and get that running; that will allow you to run your Smash code on your local machine.
>
> Stop into RinkChat sometime and find me or gremlinn (who wrote The Perils of Akumos and others), and we'd be happy to discuss it further. If you don't find one of us, chances are somebody there will have played around with Smash some and be able to help.

I'm not in the chat all that often, but feel free to email me if you have any questions. If you do get Rex, note that the latest version available to download is really out of date, so it doesn't support some of the newest, somewhat rarely used, Smash commands. [Unless you're doing complex coding, you probably wouldn't need those commands anyway.] Also, I could email any Smash developers my current working version of Rex (Python source code only) which also somewhat fixes problems with getting it to run on Windows 7, but it's not ready for "official" release.

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