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Re: Murkon's Refuge - How Many Spells?
Posted By: Simsane, on host 24.18.168.196
Date: Wednesday, July 4, 2007, at 04:36:32
In Reply To: Re: Murkon's Refuge - How Many Spells? posted by macrinus7 on Monday, July 2, 2007, at 20:42:16:

> > No, I want to turn my one wizardess into a sorceress and one of my three sorcerers into a wizard. I think that can be done, can't it? If I do switch them, will they still be able to do the spells they did before they were switched? I get the impression from other posts that they can. See, I've only had one wizard the whole time and I would like to have at least two that can do wizard spells. I started with two knights, one rogue, two sorcerers and one wizard. I know have two assasins, three sorcerers and one wizard. But I didn't want to switch them until they had all the spells possible. So since you said 36, I still have 6 more to get -- which will take a while.
> >
> > Anyway, thanks for your responses and help. Have a great day!
>
> If you change classes, you'll still keep the spells you had before, and you'll keep gaining spell points every time you level up. I have an assassin who knows all 36 wizard and all 36 sorceror spells, that not he needs them any more.
>
> Attributes such as strength and charisma get reset when you change classes. So be warned: your newly changed character might not cast his or her known spells all that well at first.
>
> mac "spelling it out" rinus7

Your assassins sound pretty powerful! Mine have only been knights. Thanks for letting me know that they do keep their spells and for the warning that they may not be too proficient at them at first. Since I posted that, I now have 2 sorcerers at 34 spells and 1 at 32 and my wizard now has 34 spells. Mostly thanks to braving level 8. Although I've had my whole party die 3 times now! Too bad they don't seem to get any points when they die.

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