Re: Writing Your Own AGL Games?
Issachar, on host 206.138.46.251
Wednesday, December 9, 1998, at 11:57:06
Writing Your Own AGL Games? posted by Sam on Wednesday, December 9, 1998, at 11:47:12:
> So, GreenJeanz, Stephen, and whoever else -- does this sound like something you'd be interested in doing? If you're interested in considering writing an adventure game for inclusion on the AGL web page, do you want to know more? I can make the specs for the language available, and you can play with it as much as you like (and ask as many questions as you like). If it looks like something you *seriously* might want to do, I'll upload some small test code (that you write) to try out and help you get started. Anything you do *beyond* that that would require my involvement, I'll need a committment for. But if you commit to finishing a game, I'll commit to helping you out with the technical steps and debugging help and that sort of thing.
Geez. I started thinking about writing my own AGL game pretty much immediately after finishing Fantasy Quest, and in fact emailed you asking a couple of questions about the game engine, with that end in mind. After thinking things through a little more, though, I figured, "Well, Sam's got enough to do already that he definitely wouldn't be able to code in even a finished game design with all the description and every option clearly in place. And he won't want to just distribute the source to anyone who asks, and besides all that, RinkWorks is Sam's site and it wouldn't really be seemly to ask him to post an entire AGL game of my own." So I let the idea drop.
Boy, was I evidently wrong. If this kind of thing is cool with you, Sam, then you've definitely got interested parties out here just dying to do home-brewed AGL games. Count this as one "yea" vote, and let us know what other thoughts you have on the subject!
Iss "Hot dang!" achar
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