ESFM: The Secretaries and the Key
ScottieGirlC, on host 69.180.22.189
Saturday, January 14, 2006, at 14:01:02
I've finished all the tasks except getting my bag back and getting the hell out of Dodge--Er, St. Mary's. Those awful blue-hairs in the office won't turn away for a quarter of a second, though, and no matter how many times I try, I'm not given the option to bash them with my wrench or set their paperwork on fire. I suppose that would just cause more problems than it'd solve.
I found an earlier post on this topic, wherein the clue given by the ever-awesome Mandi aka Chaos was that the distraction was already in the poster's inventory--he just needed to hand it over. My inventory is as such:
Beaker Earthworm Sample Hot-Wiring Instructions Screwdriver Wire Blue Paint Eraser Lighter Screws Wrench Bottle Cap Fire Map Mirror Shirt Chain Glass Pane Photos of Fashion Show Shoes Chalk Glue Stick Rust Eater Soldering Iron
My inventory only differs from that previous poster's in two ways: I don't have the note about minding the students anymore (I'm not sure who took it; possibly Sister Mabel's gatekeeper), and I don't have the virus'd disk anymore (I gave it back to the older boys after using it).
Thus, my two-fold question is: Do I already have what I need, or do I need to go a-hunting? And, if I already have it, could I please have a nudge on how to use it? Just giving them things isn't making much of an impression, unless I managed to simply skip over the single thing in my inventory i needed while I was trying EVERYTHING.
Thanks, ScottieGirlC
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Note: If you are posting a hint request for Adventure Games Live, be sure to specify which game you are talking about and list your inventory so other players know where you are in the game.