Re: A terrific idea Stephen
Stephen, on host 209.68.219.98
Tuesday, December 8, 1998, at 22:14:38
A terrific idea Stephen posted by Jade on Tuesday, December 8, 1998, at 21:36:19:
>> You know that incredibly evil frustrated feeling that you get at the pit of your stomach when you've been wandering around in the game for the past six hours, completely stuck? I _like_ that feeling. Well, I care more for the feeling that I get upon getting unstuck, but I wouldn't care as much if I didn't have that horrible feeling in the first place (a very existential sort of view). > > Hmm, interesting that you enjoy that feeling - I suppose that is what makes the game worth playing ... I do like how you've described it; very accurate, very real ...
Yeah, it comes from the fact that I've been playing video/computer games for longer than I can remember. Why, back in my day, games were TOUGH. Sadly, they've gotten easier, which is one of the reasons I had a great time getting stuck in FQ.
> > Now this is a marvelous idea! For a novice who is blindly fumbling about, 'dilly dallying' most of the time and becoming overly acquainted with the 'undo' button, it might help in providing a means of how to approach this type of game - i readily admit that by and large the logic elludes me entirely ... most of the time i just chuckle at the amusing little comments in the pinkish coloured text box on the left of the screen ...
Heh heh heh. I did all those things. I purposely died a lot of times, just to see if it was funny or not. And I did post a rough guide up top, it may be kind of long and rambly though. If there's any problems with it, be sure and let me know.
Step "My parents had an Atari before I was born" hen
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