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Re: fantasy Quest 2--stuck
Posted By: Feyl, on host 70.17.135.3
Date: Monday, August 15, 2005, at 22:19:13
In Reply To: Re: fantasy Quest 2--stuck posted by Toya on Monday, August 15, 2005, at 16:22:12:

The gopher hole has the same purpose as the fox - it's
just another joke Sam stuck in there that either
enhances the game or makes it more annoying,
depending on your point of view. I don't think you're
supposed to be digging, either.

You use the sunstone to jerk one of your many foes
around. As for the plank, you generally have to wait
until later.

Read everything twice, no matter how long.

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