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Murkon's Vengeance
Posted By: Joe, on host 68.46.184.187
Date: Thursday, May 5, 2005, at 23:27:27

Woooooooooo!

I mean, _nice_. Lots of fun, sweet revenge on those pesky adventurers, and turnabout's fair play.

Kudos on a good idea nicely implemented.

To echo others:
It was aggravating at first to blunder about, gaining hit points and attributes, and then getting killed and sent back to near-zero. That explains why the best early advice is "run away" when overmatched.

It was nice that the situation improves once you find a certain someplace in the inner corridor, and even more when you've added a ----- or ----- to your party.

If you're having trouble, I recommend reading the help as well as the hints.

Rinkworks, we heart you.

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