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Re: I'm not a Rinkie anymore.
Posted By: gremlinn, on host 24.165.8.100
Date: Tuesday, November 16, 2004, at 05:20:28
In Reply To: I'm not a Rinkie anymore. posted by LaSQUEEa on Monday, November 15, 2004, at 22:27:49:

> Why? Because I've finished my AGL project, and real Rinkies have unfinished projects. ;-)
>

OH, is that so? Well, we'll see about that... :-)

> I had to hold back a huge "SQUEE!" when I opened RinkWorks and saw COATI's--excuse me, Outlaws'--logo on the main page. (Isn't it awesome?) I'm pretty proud of COATI, and I hope everyone who plays it will enjoy it. Sam and gremlinn were awesome in helping me with what I didn't understand (they probably helped with everything at one point or another) and debugging. Guys, I owe you both a whole lot of chocolate. ;-)
>

It's an excellent game. You should be proud of it. I should thank you for letting me test it -- so I will. Thanks.

> Anyway, there are a few parts to COATI that it might be interesting to hear the story of, so here they are in no particular order. Don't read them until after you've solved it unless you want spoilers.
>
> ***
>






*** TEH SPOILERS ***







> * The organ grinder: I am amazed at the lengths I went to to make obscure jokes. The whole point of putting in the organ grinder location was to be able to make a reference to monkey bread. Because, you know, I'm retarded like that.
>

I thought it fit in well with the puzzles and story. Maybe many people won't get the joke, but it won't detract from anything for them.

> * The cow barn and binoculars: This one was inspired by Sam, who used the following example to explain global variables to me:
>
> "...But if you want 'Look through the binoculars at the smoke on the horizon' to be available to you only if you previously blew up the cow barn way on the other side of the game, then you'll need a global variable, and the reason is that you'll need to set it at the cow barn location, and check it at the other one..."
>

I think I was there for that conversation (or one based on it), and I remember noting your interest in that example, so I suspected it might show up in the game at some point. :-)

(Of course, now, with Smash, you *can* check state variables in remote locations, so it's not quite as good an example.)

> * That weird lady in the Lynnville hat shop: If you're wondering where the heck that weird picture of the hat shop owner came from, I shall explain. That's Ferna Gardener, Herb Gardener's wife. Herb's the mascot for our herb nursery, and is on every catalog cover and our website. Ferna (named after my mom, Verna), hasn't ever really appeared anywhere, but the artist who draws Herb thought Herb needed a wife. She has such a great hat that I thought she'd be the perfect person to run a hat shop, in spite of her anachronistic sunglasses.
>

... No relation to the Verna of POAT/OAT, if anyone's wondering ...

>
> La"Yes, I'm longwinded. :-P"Zorra

I am, too... just not on the forum.

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