Re: POA- mid-game trouble, need sledgehammer
gremlinn, on host 24.165.8.100
Monday, September 6, 2004, at 02:59:20
POA- mid-game trouble, need sledgehammer posted by aolfreak123 on Sunday, September 5, 2004, at 22:00:25:
> I need to get the Spiffy-Cola for the brat, but I think I'm going to need to get a sledgehammer first to knock down the pillar. The Engineer guy is on my side and he wants me to figure out how we can catch a flight to Earth, since the ISO is blocking Docking Bay A. I've read some earlier posts about getting the sledgehammer, and they mentioned certain areas of the mines were different "colors" such as yellow. I would like to know what this means. I'm pretty sure I haven't explored all of the mines yet, but since I'm horrible at making maps, I would really appreciate it if somebody could e-mail me a map of the mines. Here's my inventory. I have 46 items-I counted them. > > You're Carrying: > > 2 Nanoxite Stones > ISO Accident Report > Business Card > Crank > Matches > > 4 Peryolitium Shards > Scrap of Paper > Silver Key > Pickaxe > Washcloth > > Leather Briefcase > I.D. Card > Gold Key > Wrench > Round Pot > > Metal Briefcase > Passcard (CQ20024) > Peryolitium Key > Noise Filter Headset > Small Mirror > > Employment Papers > Passcard (CQ30021) > Vault Key > Knife > Sleeping Pills > > ISO Access Form > Passcard (CQ60537) > Dragon Key > ISO Energy Pulse Gun > Tranquilizer Spray > > Violations Report > Supply Room Card > Crowbar > Tranquilizer Gun > > Experimental Results Papers > Mine Access Card > Light Tube > Military Uniform > > Beetle Analysis Papers > OSA Card > Radio Receiver > ISO Officer's Cap > > Peryolitium Shell Diagrams > Izacladia Access Card > Fire Extinguisher > Pet Snacks > > By the way, I have no idea where to put the metal briefcase. Please put "mine map" or something like as the subject line if you email me. You can respond to this post if you have a hint not involving a map of the mines (it can still be mine-related though). > > Aolfreak "waits for gremlinn to come and respond" 123
You need to get to the color-specific part you mentioned. The key is to notice that a timed event starts when you jump from a rapidly moving mine cart in one area. The mine cart can get to a certain area from there while you continue on foot, but you can actually catch up to it if you do it quickly. From there, you'll see why you needed to keep the cart from getting away. Hope that helps.
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