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Re: Another MR "Items of Extra-Specialness" Post
Posted By: Deadman, on host 209.240.205.62
Date: Saturday, June 5, 2004, at 12:03:15
In Reply To: Another MR "Items of Extra-Specialness" Post posted by Grishny on Saturday, June 5, 2004, at 10:06:46:

> I'm playing through my fifth-ever game of Murkon's Refuge with a solo rogue. I just found something in a Level 10 pool that I'd never, ever seen before, but I'm sure some of you who've play fifteen bazillion games have, so perhaps you can shed some insight.
>
> I found a Health Amulet. I assumed it was simply an invokable HEALTH spell that would heal my entire party, and since my entire party consists of one character, that it would be no better to me than a Restoration Amulet. But then I examined my inventory and it says "body healing: every move." It's invokable once, at any time, so now I'm thinking it's like a Salve of Emanation that you don't have to carry around with you, but that it'll only function for one trip.
>
> I'm probably going to sell it if it turns out to be worth a lot in Teralt. But I'm also curious about what it might do if I invoke it. I've only found one of these in five whole games over three years of playing MR, so if anybody else has ever seen one and knows what it will do, I'd appreciate your input. Thanks.
>
> Gri"no dragging dead bodies around for THIS rogue"shny

Hello: Do the Amulets have to be carried as an item or worn?

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