Main      Site Guide    
Message Forum
Re: Level 10 Silver key (Murkon's Refuge)
Posted By: Malroth, on host 199.42.177.225
Date: Thursday, June 3, 2004, at 07:58:06
In Reply To: Re: Level 10 Silver key (Murkon's Refuge) posted by Frank Moore on Wednesday, June 2, 2004, at 14:11:53:

> > > Level 10 can be a brain-buster. My best advice is to keep track of where all the teleporters are and where they take you. I will go this far: you will need to use two teleporters to get the silver key. Have fun.
> >
> > YES. I should have said that. Make a map. Maps are helpful for any level of the game, but a map is pretty much essential for level 10. Presumably you have the MAP spell by now, so a good idea is to cast it, print out the result, and then start marking up the teleporters and where they take you. I've also found it helpful to note the locations of treasure and trap squares on my maps.
>
> Thanks. I always make maps and mark the traps & treasures. In the first dead end room I found 4 different teleport out sites, but I was sure they all went back to the stairwell enterence. Hmmmmm.... I must go review this.

Re-investigate that room. I forgot about the MAP spell. Could be quite useful to print that out and mark everything until you get it memorized. I've been through level 10 so many times that I can get all the keys, all the pools and all the hidden treasue locations. Having a level 365 assasin with all the spells kinda helps, though.

Replies To This Message

Post a Reply

Note: If you are posting a hint request for Adventure Games Live, be sure to specify which game you are talking about and list your inventory so other players know where you are in the game.

RinkChat Username:
Password:
Email: (optional)
Subject:
Message:
Link URL: (optional)
Link Title: (optional)

Make sure you read our message forum policy before posting.