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Re: Monster Arena: fixing the shell game strategy
Posted By: commie_bat, on host 207.35.236.194
Date: Tuesday, May 11, 2004, at 11:10:51
In Reply To: Re: Monster Arena: fixing the shell game strategy posted by Sam on Tuesday, May 11, 2004, at 09:38:55:

> > On that note, I think Str/Con weapon upgrades should show up under "Weapon" ("Armor") and not under "Strength" ("Constitution") when viewing a party. I think it would make the stat breakdown more realistic, since those upgrades don't belong to the character in any meaningful way.
>
> I've thought this as well. The trick is that there wouldn't be a spot to list strength bonuses belonging to armor, or constitution bonuses belonging to a weapon.

You could add another line, I guess.

This brings me to a point I've been meaning to mention since the first tournament. The Overview, Set Strategy and Buy/Sell (if memory serves) screens take up a lot of vertical space, and I find I have to scroll back and forth a lot in order to have all the information I need in front of me. If there were a way to arrange an entire party's stats in some sort of table instead of taking up four lines per character, I would probably prefer that sort of arrangement.

You could save space by, for example, just incorporating the elemental bonuses in the totals. A character's column in the table might look something like this:

..........Steve
..........Earth.Agl: 9
..........Str.....Con
Self........8.......7
Weapon......7.......3
Armor.......2.......8
Total......17 (+2E).18 (+4F)

This might even save you the whole Details screen for opposing fighters, since all the information you need (other than the actual name of the weapon) is there.

There's no need to list HP, because all characters have 100 before battle. You could just indicate HP remaining at the end of a battle, and you wouldn't even have to repeat the characters' other stats.

> Plus, the distinction between strength and weapon class, despite being nothing but semantic, would be confused.
>
Considering that the strength actually follows the weapon from character to character, I think the distinction is about as blurred as can be. Not that this is a bad thing, just an observation.

^v^:)^v^
FB

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