Re: MR:About Teleporters?? (FB & Anyone/Need Help!)
Banan, on host 209.240.205.62
Tuesday, February 24, 2004, at 10:40:52
Re: MR:About Teleporters?? (Spoiler?) posted by commie_bat on Tuesday, February 24, 2004, at 06:27:28:
> > Sorry to be asking for yet more help, but these teleporters in the towns confuse me and I can't see what on earth good they are nor how to use them? > > > > If you must always march your group from town to town, and if you cannot teleport to any town where you don't have a character, what use is a 'teleporter'? How do I leave a character in the first place without deleting it entirely? Sounds pretty dumb of me not to be able to reason that one out. Just whenever I enter the labyrinth, all my characters go with me. Can't seem to get any of them to 'stay behind'. Please help!! Thanks, Banan > > There's a way to select the members of your party. You don't have to take everyone with you, at any particular town. It's one of the options in the town menu, though I can't remember which since I haven't played in forever. I think it's "add a character" or "remove a character". > Question is does the Character cease to exist if I select the 'remove a character feature' because I'm most reluctant to part with any of my crew after working with them so long and hard??? But, so far I tried leaving a dead on in the clinic. Ended up with me carting a dead one into the labyrinth. Tried not hitting the 'rest' button and moving out of the inn. They came along in their delapidated state. Nobody is ever willing to remain behind and I have no idea how to get out of town with only 4 or 5 of the six in the 'raiding party'. Is it perhaps a computer only sort of a trick that can't be done with webby? Please advise. Thanks, Banan
> > You can also always jump to Perinn and start fresh, no matter where you are. > > Just be glad the Inn at Teralt doesn't charge you for every night you leave a character there while adventuring with another party. > > In all honesty, there probably isn't a great deal of use for the teleporters. Logic will tell you that once a new party is strong enough to rescue an old party at an advanced town, the new party will be strong enough to survive on its own. Some people have found this out through experience as well. It's just good to know that you don't have to completely abandon a party for the sole reason that they can't afford lodging. > > ^v^:)^v^ > FB
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