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Re: Murkon: Rogue items
Posted By: commie_bat, on host 24.201.29.177
Date: Saturday, November 1, 2003, at 05:16:58
In Reply To: Re: Murkon: Rogue items posted by essgee on Saturday, November 1, 2003, at 03:19:14:

> > I have a solo character right now who's looking for that same assassin item. He's been down there for a while. . . . And a Blade of Power as well.
>
> Is your solo character an assassin? I've noticed that characters hardly ever (possibly never) find the rarer of their own two items.
>
> My six-man all-assassin party each have a robe, but not the other item (which, given that their sole purpose is to trawl level 10 for rarities, seems impossible), whereas my solo wizard found all eleven items other than the buckler with monotonous regularity.
>
> Steven

Each character's "rare" Item of Extra-Specialness is remarkably rare, especially the Druid and Assassin ones. Every time a character in your one-class party finds an Item of Extra-Specialness other than his own, you're bound to notice, get frustrated, and remember the event. This is part of what causes selective memory. I haven't worked out the numbers, but it's probably not that improbable to find many of the less rare Item of Extra-Specialness without finding the rarer one at all.

Also, the usefulness of having more than three Assassins in a party is somewhat questionable. The back three can't do very much unless they have spellcasting abilities, and even then they'd be more useful if they could wear magic-enhancing Items of Specialness.

I guess a sufficiently experienced Assassin could take out an enemy with a single spitball, but for me that's no good reason to split experience six ways instead of three.

^v^:)^v^
FB

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