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Re: Brackly Maze
Posted By: gremlinn, on host 204.210.31.190
Date: Tuesday, October 28, 2003, at 12:36:27
In Reply To: Re: Brackly Maze posted by a on Tuesday, October 28, 2003, at 00:20:03:

> > > Hi I need some help here. I've tried to draw maps so many times that I just gave up. Too confusing! I'm now stuck somewhere and constantly going around circles and I've heard that I need to find a key but I can't find it. Can anyone help me.
> > >
> > > This is what I have:
> > > Acorns
> > > Credit Note
> > > Glasses
> > > Tourist Brodhure
> > > Birdseed
> >
> > There are quite a lot of things to find in the maze and you will have to visit it several times. So it's necessary to have a reliable map. It's not so very difficult to draw one, you only have to pay attention to the descriptions (e.g. "the northern path bends west"). Good luck!
>
> Thanks, I've tried to do that. But there's one problem. I've done a small small part of the map already. Is each length the the path the same length, like a perfect square. Each time I went in a direction I drew a line one centimeter for that length. I mean like this. The dot means it's where you stop. The lines mean that's the path. Don't mind the crosses, they are there because you can't have too many spaces.
>
> |
> |
> |
> .++++` Here it has the option to go west.
> |+++++| Does it connect with the dot I've
> |+++++| drawn to the left of it?
> ._____.
>
> Hope you understand that.
>

No, it doesn't have to connect with that dot to the left. Also when you make your map, write a couple of words next to each spot that identify the location (like "yellow bushes"). That way you can check whether or not a new path links up to somewhere you've been before. In the event above, if you *don't* get back to where you were before, make a new dot halfway in between. The paths on your map don't have to be the same length, and they shouldn't be, because they aren't the same length in the game. They also won't line up straight like that (in particular, the ones that start out going in one direction and then turn should be drawn as quarter-circle arcs).

Also, it's quite possible that when you make your map, you might get boxed in with no room to draw new locations/paths. In that case, just extend the line out of the mess you're in, loop it around to some empty area on the page, and just end up with this line facing the right direction. As opposed to real world maps, which must be metrically accurate, game maps just need to be topologically accurate (accurate representations of distance don't matter, only *connections* do).

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