Re: FQ2 pliers?
snoopy, on host 66.109.195.245
Monday, May 12, 2003, at 13:45:42
Re: FQ2 pliers? posted by mandichaos on Monday, May 12, 2003, at 04:47:48:
Getting the pliers requires setting off what, IMO, is the most complex chain of events in the whole game. I'll start you off. > > Every time you move a piece of furniture in the hut, examine the area. Something useful will turn up. > > You need to: get past the two felines in the garden, > demand everything you can from the old guy in the castle, > search a building you just drove a tractor through, > pander to a vain mermaid, > go buy a bucket, > and satisfy a puppy's sweet tooth. > > Yeah, I know. Let us know when you get specifically stuck on one of these. :) > > -Mandi
**so far, i have done all except: started up the tractor and, met the second feline. i tried to start it up several times, but nothing. am i supposed to meet the feline after the lion somewhere? also, is there anything else from the hut i need to know about? the orc has been really irritable too; i tried pouring water on it, and it didn't help.
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