Re: When adventure games attack
wintermute, on host 80.46.167.11
Sunday, January 5, 2003, at 02:25:13
Re: When adventure games attack posted by Brunnen-G on Saturday, January 4, 2003, at 22:29:13:
> > · Kick the Indian > > This cracked me up. > > A couple of months ago, which was my most intensive period of AGL immersion to date, I was starting to see all sorts of things as AGL-style options. It *really* didn't help that I was also doing a lot of walking and hiking at the time. Hanging around a bunch of narrow tracks in various forests in the middle of nowhere is just guaranteed to turn the brain into gamer goo. Unfortunately, making decisions to "Take the east trail", "Take the west trail", "Climb a tree" or "Climb down the river bank" never produced any magic items. > > On one of the trails near my house I recently found a good photo opportunity: a hollow log with a very unusual pattern in its cross-section, and a fern and some small mushrooms growing on it. While I was taking the photo, I remember thinking if it was in a game I was writing, I could put in options to reach into the hollow log; pick the mushrooms; pick the fern, etc. Then I was trying to come up with various possibilities of what might happen next, and how they would fit into this putative game. > > Brunnen-"this is Sam's fault"G
She did this a lot when I was there, too.
winter"Especially in the swamp"mute
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