Re: Writing Adventure Games
gremlinn, on host 24.25.220.173
Friday, June 14, 2002, at 05:09:18
Re: Writing Adventure Games posted by Sam on Thursday, June 13, 2002, at 15:46:43:
> The other thing to keep in mind is that I'm not currently taking on new AGL projects. However, if you're interested in writing an adventure game in another language (what? write a game that you don't give to me for free and that you can't use anywhere except on my own site!?) the game-design concepts in the AGLL tutorial and in FP's post all still apply. >
Well, games written in AGLL code could be used elsewhere, potentially, if someone had a game engine that could parse it. I'd like someday to have stand-alone versions of POAT, OAT, and SOAT available (though it's not something I'd want to look into anytime within the next few years, if AGL's going to remain available on RinkWorks).
But Sam, would you be okay with someone writing an engine that's close enough to AGL so as to parse AGLL code? Conceiveably one could do that and make the screen layout a lot different, at least (but of course, how could you improve on the slick look of AGL?) If I made my games into stand-alone versions, I would definitely not want to have to convert the code into another language.
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