Re: Adventure Games Live for the Spatially Inept
Sam, on host 24.61.194.240
Saturday, April 6, 2002, at 22:01:33
Re: Adventure Games Live for the Spatially Inept posted by gremlinn on Saturday, April 6, 2002, at 19:42:25:
> Anyway, this is a step beyond what I'm doing in SOAT, but I think it's quite feasible to do in AGL.
Fascinating. It's pretty exciting for me to see a rather narrow-purpose and, frankly, slapdash language tool I made put to uses I never imagined possible.
But the thought of coding such a thing makes me cringe. AGLL code gets pretty tangly and error-prone as it is. If I were to do a game like that, I'd start over and write a text-processing engine from scratch. Which I highly doubt I'll actually do anyway, since I never enjoyed command-line adventure games as much as the AGL kind.
However, this is not to say I wouldn't be absolutely fascinated by whatever you end up developing for AGL that stretches the engine and the language. Very cool.
|
Post a Reply