Perils: What next?
Tasukette, on host 24.69.255.203
Thursday, November 8, 2001, at 16:17:38
I've finished the boosters, the conduits, the maintence thingy... and been on the "radio" trip. I found the cat, gave the boy a better weapon, solved the King's Dilemma, shot the bear thing and now I have no clue what to do next. -how can I get the Spiffy Cola in that vending machine? -how can I get into the sandstone caverns? -where can I get more evidence for Johnson? -how can I get into Kepler's office and stay alive? -where is the silver key? (BTW, I stupidly gave back Fisher's card... hope it's not important)
I'm carrying: 2 Nanoxite Stones Passcard (CQ30021) Vault Key Noise Filter Headset Washcloth 4 Peryolitium Shards Passcard (CQ60537) Dragon Key Knife Round Pot Leather Briefcase Supply Room Card Crowbar ISO Energy Pulse Gun Small Mirror Metal Briefcase Mine Access Card Light Tube Tranquilizer Gun Sleeping Pills Employment Papers OSA Card Radio Receiver Military Uniform Rock ISO Accident Report Izacladia Access Card Fire Extinguisher ISO Officer's Cap Tranquilizer Spray Scrap of Paper Business Card Crank Pet Snacks I.D. Card Gold Key Pickaxe Matches
|
Replies To This Message
Post a Reply
Note: If you are posting a hint request for Adventure Games Live, be sure to specify which game you are talking about and list your inventory so other players know where you are in the game.