Main      Site Guide    
Message Forum
Re: A Question of Preference
Posted By: gremlinn, on host 24.25.220.173
Date: Thursday, June 21, 2001, at 19:33:44
In Reply To: Re: A Question of Preference posted by Nyperold on Thursday, June 21, 2001, at 19:09:39:

> Hmm. I had a thought... (Uh oh...)
>
> * graph Play this game with all graphics.
> v 1 = 2
> * mingraph Play this game with minimal graphics, except for maps, etc.
> / / / / / / / / v 1 = 1
> * nograph Play this game without graphics.
> / / / / / / / / / / v 1 = 0
>
> Then, when it comes to an area with a graphic, it tests v 1 to see if it should display the graphic or not.
>
> > Ar"If anybody knows what I was talking about in that last paragraph, I'd like to hear their input"thur
>
> Nyper"Just the ASCII"old

How about this set-up:

In 'start':

{
@ _grphopt Switch the graphics setting.
-----g grphopt
}

In 'grphopt':

{
* graph Play this game with all graphics.
-----v 1 = 2
-----[return-to-location code]
* mingraph Play this game with minimal graphics, except for maps, etc.
-----v 1 = 1
-----[return-to-location code]
* nograph Play this game without graphics.
-----v 1 = 0
-----[return-to-location code]
}

That would let you switch graphics on/off at any point, but each of those [return-to-location code] blocks would be fairly long (2x the number of real locations). I have a similiar method for something else.

--gremlinn