Re: A Question of Preference
gremlinn, on host 24.25.220.173
Thursday, June 21, 2001, at 19:33:44
Re: A Question of Preference posted by Nyperold on Thursday, June 21, 2001, at 19:09:39:
> Hmm. I had a thought... (Uh oh...) > > * graph Play this game with all graphics. > v 1 = 2 > * mingraph Play this game with minimal graphics, except for maps, etc. > / / / / / / / / v 1 = 1 > * nograph Play this game without graphics. > / / / / / / / / / / v 1 = 0 > > Then, when it comes to an area with a graphic, it tests v 1 to see if it should display the graphic or not. > > > Ar"If anybody knows what I was talking about in that last paragraph, I'd like to hear their input"thur > > Nyper"Just the ASCII"old
How about this set-up:
In 'start':
{ @ _grphopt Switch the graphics setting. -----g grphopt }
In 'grphopt':
{ * graph Play this game with all graphics. -----v 1 = 2 -----[return-to-location code] * mingraph Play this game with minimal graphics, except for maps, etc. -----v 1 = 1 -----[return-to-location code] * nograph Play this game without graphics. -----v 1 = 0 -----[return-to-location code] }
That would let you switch graphics on/off at any point, but each of those [return-to-location code] blocks would be fairly long (2x the number of real locations). I have a similiar method for something else.
--gremlinn
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