Re: AGLL-ing
Kaz!, on host 64.10.184.7
Sunday, July 16, 2000, at 20:05:43
AGLL-ing posted by Nyperold on Sunday, July 16, 2000, at 15:10:22:
> I've decided to try and make an AGL game. I've actually completed the design phase, and now I'm going into the coding. AGLL doesn't look too hard, but I expect some tedium, since there are 100+ locations to code, and the Start and Object files. > Anyway, I won't be in Chat until: > > a) I give up, > b) I finish, or > c) I take a break, whichever comes first. > > I'll leave AIM on, so any AIM-ers who wish to communicate with me and who know my s/n may do so. At any rate, see you after a while! > > Nyperold
I'm willing to bet that you'll be take that break first. Programming really is a long process, and debugging takes even longer. Besides, I'm sure that you'll need the occasional silliness that Rinkchat provides (I certainly do).
I was actually considering making an AGL game myself not to long ago. Since I'm going on vacation soon and since I'll be going back to school fairly soon after that, I wasn't sure if I would be able to finish the project (and wasn't quite willing to go beyond that point of no return). I am still trying to make the game though, but I'm making it in QBASIC. Of course, this involves making my own AGL-like engine (with some extreme modifications; I'm trying to make a game that is a combination of Angband and Fantasy Quest). My brother and I are both working on this, and we hope to make our own "Trainer" before we go on vacation. It'll be tough, but that's the fun of it :-)
Anyway, I wish you luck on your project and look forward to playing the game when it's done.
-Ka"Programming is hard...but worth it"z!
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