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AGLL Addition: Enumerated Objects
Posted By: Sam, on host 207.41.147.75
Date: Thursday, December 17, 1998, at 08:08:48

Enumerated objects have been added to the AGLL language. I'm not quite done implementing them in the engine, but I've decided exactly how they will be handled in the language.

Furthermore, since adding these objects changes the saved game format anyway, I took the opportunity to increase the number of global variables from 100 to 200.

Anyway, I've updated the tutorial. Sections containing information on enumerated objects:

- The Overview of AGLL
- The Command Listing for AGLL
- Condition Syntax (actually I haven't updated that one yet, but I will later today)
- Limits (you can't use more than 20 enumerated objects)
- Making the Data Files
- "Handling Multiple Equivalent Objects" Example

Have fun.

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