Adventure Game Development - Sparse vs Dense
rainbowrose, on host 99.62.91.174
Saturday, September 16, 2023, at 15:34:50
Hello,
I'm working on a Text Adventure (Adventure Game/Interactive Fiction).
I see under the Smash Tutorial in "Developing Your Own Adventure Game" that it is recommended not to make your game too sparse with the recommended density of significant locations to all locations be between 50% and 100%.
I'm wondering if you have a maze, do the locations in the maze count as "significant" just by being part of the maze?
Also, is it better to have a sparer game and have some significant locations have a more than one reason they are significant or would it be better to have a denser game with most locations having only one reason they are significant?
Thanks, Laura
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