Re: SOAT update #75
gremlinn, on host 66.75.44.2
Friday, June 15, 2007, at 16:11:58
Re: SOAT update #75 posted by Gees on Thursday, June 14, 2007, at 17:42:28:
> I'm curious. What is SOAT? I know you give us updates but it's all Greek to me. I know these games take many hours weeks and maybe years. I know people would be willing to pay for games this great. Of course, a hint board is almost a must. Can we look forward to something new? I can just hope. At any rate good luck with whatever you are doing.
SOAT is Starlight Sacrifice, a prequel to Perils of Akumos (POAT) and Trail of Anguish (OAT). It won't be out for a few more years, but other people will probably have games written before then.
As for the update posts, they're not meant to be confusing. The "locations" count is essentially what you'd guess, the number of places in the game you can visit, though there is usually a small difference between how many the player *thinks* he can visit, according to how large his map becomes, and how many "location files" the game actually uses.
The "byte" numbers are a measure of how large the game was at any given day. You can think of a byte as the amount of memory required for one letter of text in the game. kB means one thousand bytes, a medium to large-sized paragraph. Somewhere between 50% and 70% of it goes toward text which players read, and the rest is code for internal game logic.
For a while I was tracking the number of "bytes per location" as a way of seeing how complicated each location file was becoming, but I stopped doing that.
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