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Re: AGLL Guide -- Make your own AGL games
Posted By: Issachar, on host 206.138.46.251
Date: Thursday, December 10, 1998, at 07:21:26
In Reply To: AGLL Guide -- Make your own AGL games posted by Sam on Wednesday, December 9, 1998, at 23:07:01:

> Questions and suggestions welcome.

I've read or skimmed through the whole tutorial, and will have to read it through more carefully when I have time to do so. One pretty exciting prospect immediately arises, however: multiple ways to win the game. It doesn't seem as if anything prohibits it--is AGL capable of this?

The one drawback I can think of off the top of my head, is that if paths to multiple wins diverge too late in the game, players may become frustrated that now they have to pretty much play the whole thing all over again to pick a different path and see what happens. But if they diverge earlier on, although it would take almost double the effort at a design level, it would also add a lot of replayability value to the game. What do you other AGL enthusiasts think: are multiple win scenarios:

1) a "good" thing (both possible to design with careful planning *and* rewarding for the player), or

2) a "bad" thing (either extremely difficult to design well, *or* frustrating for the player, or both)?

Iss "Vader:'Join me on the Dark Side, Luke!' Luke:'Okay, I'll try it this time around and see what happens.'" achar

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