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Re: making maps
Posted By: gremlinn, on host 24.165.28.198
Date: Tuesday, February 6, 2007, at 20:43:41
In Reply To: Re: FQ: I'm stuck! posted by Gees on Tuesday, February 6, 2007, at 19:02:54:

> > Okay. I do need a bit of help with that map...and thanks for all of your help!
>
> What I do is use copier paper. Of course, any paper will do. If the games says you're in a place with say Petunias then mark Petunias(I like to put a circle around it) Then make arrows showing N, S, E, W, ect. When you go that way mark the name of the place the game discribes. Example- North of the Petunias (show an arrow going N) is Northern Border. You do the same if you go E. East of the petunias are Sunflowers & Roses. If you run out of space then simply scotch tape (on the back side) another piece of paper to extend your map. I like to make notes about things that are in the area. Example- Sunflowers. I circle Sunflowers.
> Make my arrows telling me which way I can go. Then I make a little note on the side telling me that the lion is here. I think making the maps are fun. Without one you'll wander around not knowing where you are or where you need to go. I then use a separate piece of paper to show detailed areas of certain places. Example- The Cave. The Garden. You can't always fit the details on your original map. Mark the top of the separate papers with the location. Example - THE CAVE - THE GARDEN. These maps are just details of those areas. If you have different colors that helps. Have Fun

I use flowcharting software (SmartDraw) for mapping AGL games, as well as planning them. You (speaking to people in general) might try getting a trial version of it or something similar to test it out.

Advantages: (1) no paper, pencils, or erasers needed; (2) somewhat faster to make maps, once you're accustomed to the program; (3) MUCH faster to correct maps in the event of a mistake, and no worries about eraser mess; (4) MUCH easier to insert locations between others and move large portions of the map over in the drawing space; (5) no worries about reaching the edge of the drawing space; (6) easier to read afterwards; (7) easier to color-code boxes/arrows/text; (8) somewhat easier to send to others (exporting to a graphic, then sending, vs. using a scanner, then sending); (9) looks better if you end up putting in on a web page somewhere

Disadvantage: having to pay for the software. But hey, *trial* versions are free. And there might be free flowcharting/drawing software out there somewhere that would serve almost as well, if this would be your only use for it.


Link: SmartDraw

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