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Re: FQ2 - beefeater
Posted By: gees, on host 71.233.147.144
Date: Sunday, January 21, 2007, at 11:01:38
In Reply To: Re: FQ2 - beefeater posted by Gees on Sunday, January 21, 2007, at 10:36:31:

> > Do I need to kill either the beefeater or the drake, or are they just diversions to the game?
> >
> > I don't think I've found all 10 coins for the soothsayer, but didn't think to count initially so I have no idea how many I've found.
> >
> > I think at some point, I need to get the Indian to the garden. Can't seem to run into the pixies. They're in the forest, right?
> >
> > Can't get into the tower with recepticle. Thought I could pour sap on the blue ball to turn it red for the clown...no such luck.
> >
> > Here's my inventory.
> >
> > 20 onions
> > sack
> > small silver coin
> > silver key
> > Crown of Destiny
> > float ring
> > sap tap
> > bucket of sap
> > cross
> > Roc feather
> > coconut
> > blue rubber ball
> > pliers
> > iron support
> > Sunstone
> >
> > Just a slight hint as to what area I need to be in, or whether to keep trying to kill things would be fabulous!
>


Yes you need to kill both the fire drake and the beefeater. You need something else in your bucket. HINT make beef jerky. Forget about the tower for now. You need to explore the forest. There are many thing there you need. Visit the centeur to help heal the magical tree. It will help you bring a certain character to the tree. You will also find something to help the clown in the forest. Investigate eveything there. Bring the Indian to South side of chasm HINT Unciorn is there. You should do this first. Heal the Indian.

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