Re: HELP! Early Years - Compu-Maze
Sam, on host 64.140.215.100
Tuesday, August 8, 2006, at 11:43:43
HELP! Early Years - Compu-Maze posted by puzzlefan on Tuesday, August 1, 2006, at 00:51:15:
> Anyone can send me the solution for this game??? Been in circles over over even with the map I drew up not help me!
There's pretty much no help to be had for this game *other* than drawing a map. If your map isn't helping, you must have made a mistake on it somewhere. The map is a perfect grid, and it never changes.
Basically, here's how you do it. It's tedious, but easy. Draw a grid on a sheet of paper that's ten squares wide and fifteen squares high. North is up, west is left, south is down, and east is right. You start in the northwest (upper left) square, so write "START" inside that square.
Now, check for the exits in the room you're in. For each exit, draw an arrow from the room you're in, over the line into the adjacent room. That signifies that you may travel in that direction.
Repeat this process until you wind up in a room with no exits. When that happens -- this is important -- darken that whole square with your pen or pencil. Now you know that, not only shouldn't you enter that room from that direction again, but you shouldn't enter it from any other direction either.
Now replay the game. On the map, there should be an arrow leading to a room you haven't tried entering yet. How? If you see an arrow leading to a room with no exits, but that room is not darkened, that means you haven't been there before. Try going there. Repeat the above process.
If you wish, you might be able to speed up the process by asking for hints. When a hint tells you to not to go in a certain direction, darken the square that's in that direction. It may not actually be a dead-end, but it'll certainly lead to one. Likewise, if a hint tells you to go in a certain direction, darken the rooms in every *other* direction you're allowed to go. By doing this, you take extra time to ask for hints, but you save yourself the time of exploring some of the paths that lead to dead-ends.
It'll take quite a few replays to get the thing mapped out, but you'll be able to do it if you are methodical and careful not to make mistakes.
Unfortunately, that's all that's really possible to give out for hints. It's not really the kind of thing that hints work for. There's no trick to the maze. It's just a maze.
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