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#171

Elsewhere on this site, there is an excellent game called Murkon's Refuge (its greatness has nothing to do with the fact that I wrote it) which illustrates by practical example my new idea of building cities inside monster-infested underground labyrinths. The idea came to me when I was spelunking in New Zealand about a year ago. As I was wading in hip-deep eel-infested waters and bonking my helmet into delicate geological formations, I thought, you know, this would be a great place to live. Building buildings inside caves is very economical, you know, because half the walls are already built. I figured, ok, if I build a house on the other side of that underground stream, where the rock walls sort of bow out a bit, I'd only need a small smattering of building materials, and I'd get a natural creature-laden moat for free. I've always wanted a moat to discourage salesmen, Jehovah's Witnesses, and electric meter readers, but I never dared hope for one, let alone one with actual slimy creatures living in it. The climate would be cool in the summer, and I wouldn't need to shovel in the winter. The sun wouldn't wake me up at the ungodly hour of 10am by shining through my window, and that incredibly irritating crow that likes to perch in my front yard and pretend it can sing would be out of my life once and for all. But I think the best part about living in a cave would be running around saying gollum, gollum and freaking the living daylights out of anybody that came by.