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Obviously, you are free to write whatever you want in the Smash language. This page isn't about what you can and can't do with Smash itself but rather the terms and conditions that must be observed in any case where your ultimate goal is to have your game included on the Adventure Games Live site.
There are two things that necessitate the establishment of such terms. (1) It requires my time to help you install the game for testing. More significantly, it requires my time to help you test -- I won't put anything on my site that I haven't tested myself. (2) Since this is my site, I'd like to retain "last say" control over what goes on it.
These rules are as much for you as me -- by establishing these points ahead of time, it may save you lots of work.
Terms For Developing Games For "Adventure Games Live"
- I can't pay you anything. I don't make enough to do that. You'll be credited by name, of course, but that and whatever pleasure you derive from the process of making the game and seeing other people enjoy it when it's done is all the reward I can offer you for your work.
- Once I become involved in your project in any capacity, there is the implicit agreement that if the project gets completed, I have the legal right to use it on Adventure Games Live for as long as I want. It's still "your" game, but I acquire the right to have the game on my site. You can use the game elsewhere, sell it, whatever, but I retain the right to keep it on my site also.
- I retain veto power. If I feel something is inappropriate or insufficient or substandard for any reason, I retain the power to require its change before the game is posted to my site. That said, I don't expect to be overbearing with this power. I will make sure that the game meets a certain standard with regard to gameplay and that it is suitable for a family audience. If issues do arise, I will be happy to work with you to resolve them as long as you are.
- Though I retain veto power, I don't expect to feel the need to use it much with regard to game content. I respect your artistic prerogative, and the bottom line is that I don't really want to muck with someone else's creation other than to ensure that the game meets a certain standard with regard to quality and playability. However, I am more particular about certain peripheral facets of the games I host: (1) The game summary. I'd rather write it myself and have you approve it. If you want to write the summary yourself, feel free to do so, but realize that I'll probably be interested in working with you on revisions. (2) The hints. This is another thing we can work together on, but ideally I'd rather write the text of the hints myself. (3) The difficulty level. I'll take your recommendations and hear your arguments, but ultimately I'm going to make the final call. I have to balance the difficulty rating with the other games I host.
Terms For Games Appearing On "Adventure Games Live"
- Games appearing on Adventure Games Live must be generally suitable for a family audience. Violence must not be too graphic (where the limit is may depend on how appropriate it is to the chosen genre, storyline, and target audience). Sexual situations must be minimal and, if any, non-gratuitous and appropriate for the genre, storyline, and target audience. If you have any questions about what would and would not be appropriate, feel free to ask. Ultimately, it comes down to a judgment call on my part about where the line is and what types of games I want to host on my site. I reserve the right to make that call however I feel I must. In general, though, if you're not pushing the boundaries set by the games already on the site, you're probably going to be fine, and you might be fine anyhow.
- It must be impossible for the player to get into a situation where solving the game becomes impossible. (For example, if, in the game, you can fall into a hole, and you can't get out without a pick, then don't let the player fall into the hole without it.) There are no exceptions to this. This isn't just a rule for all Adventure Games Live games; it's good game design anyway.
- All games must adhere to the Coding Standards guide.